Strategic Map Magic
Last updated
Last updated
5
Curse Island
Island in a range of 50 fields
An island that becomes a target of magic ceases all production. Its defenders gain negative combat modifiers. The target can only be an island located in rough waters. An island that becomes a target of magic ceases all production. Its defenders gain negative combat modifiers. The target can only be an island located in rough waters. Very small island - 1 pirate. Small island - 2 pirates. Medium island - 4 pirates Large island - 8 pirates Very large island - 16 pirates
5
Fire on deck
Player's ship
A ship subjected to the spell receives 1-5 fire damage * ship class.
6
Firestorm
Player's ship
A ship subjected to the spell receives fire rain damage. Yachts: 10 damage Small ships: 20 damage Medium ships: 50 damage Large ships: 100 damage
3
Favorable breezes
Player's ship
A ship subjected to the spell moves by 1 faster. The spell lasts until it is canceled, or the ship arrives at port.
8
Favorable winds
Player's ship
A ship subjected to the spell moves by 2 faster. The spell lasts until it is canceled, or the ship arrives at port.
3
Fresh fish
Player's ship
A ship subjected to a spell consumes half of the crew's food.
6
Water shield
Player's ship
A spell-treated ship cannot become the target of another spell.
3
Hard ship sides
Player's ship
A ship subjected to the spell increases its armor status by 2.
6
Muddy waters
Player's ship
A ship subjected to the spell moves slower by 2. The speed cannot drop below 1.