Strategic Map Magic

Magic levelSpell nameTargetEffect

5

Curse Island

Island in a range of 50 fields

An island that becomes a target of magic ceases all production. Its defenders gain negative combat modifiers. The target can only be an island located in rough waters. An island that becomes a target of magic ceases all production. Its defenders gain negative combat modifiers. The target can only be an island located in rough waters. Very small island - 1 pirate. Small island - 2 pirates. Medium island - 4 pirates Large island - 8 pirates Very large island - 16 pirates

Magic levelSpell nameTargetEffect

5

Fire on deck

Player's ship

A ship subjected to the spell receives 1-5 fire damage * ship class.

6

Firestorm

Player's ship

A ship subjected to the spell receives fire rain damage. Yachts: 10 damage Small ships: 20 damage Medium ships: 50 damage Large ships: 100 damage

Magic levelSpell nameTargetEffect

3

Favorable breezes

Player's ship

A ship subjected to the spell moves by 1 faster. The spell lasts until it is canceled, or the ship arrives at port.

8

Favorable winds

Player's ship

A ship subjected to the spell moves by 2 faster. The spell lasts until it is canceled, or the ship arrives at port.

Magic levelSpell nameTargetEffect

3

Fresh fish

Player's ship

A ship subjected to a spell consumes half of the crew's food.

6

Water shield

Player's ship

A spell-treated ship cannot become the target of another spell.

Magic levelSpell nameTargetEffect

3

Hard ship sides

Player's ship

A ship subjected to the spell increases its armor status by 2.

6

Muddy waters

Player's ship

A ship subjected to the spell moves slower by 2. The speed cannot drop below 1.

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