> For the complete documentation index, see [llms.txt](https://pirates-of-the-arrland.gitbook.io/en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pirates-of-the-arrland.gitbook.io/en/game/mode-description/moving-between-islands.md).

# Moving Between Islands

## Moving between islands

There are several types of movement to be distinguished in the game.&#x20;

<figure><img src="/files/3CZEnk1qQjyj97LHUIbw" alt=""><figcaption></figcaption></figure>

These can include movement of:&#x20;

• Player\
• Pirates \
• Objects \
• Ships

#### I. Player Movement

The player in the game can take on the role of any of their pirates and observe them using a camera with a first-person perspective (FPP) or third-person perspective (TPP). The exception is when the pirate is in a place that is inaccessible to the player's view. Such places are, for example, traveling on a ship or participating in a "long-distance" mission. In addition, the player has the ability to switch to the "free camera" (FlyCam) view when he is on an island belonging to him.

To use this mode, the player does not have to play the role of any of their pirates.

#### II. Moving Pirates

The player can always move a pirate from anywhere in the Arrland archipelago to their home island using magic.\
This action is used most often in emergency situations, or when there is an urgent need for the pirate to return to their home island.

A pirate can also move their ghost/consciousness by magic to another island to which they have been invited by the owner of the island in question.\
This method of travel is often used for the pirate to visit their friends. The pirate in their ghost form can then visit the island to which they have been invited, perform various entertaining activities on the island, however, they cannot perform economic activities such as building or operating a building.\
Nor can they, in a ghost form, enlist on a ship. At any time, the ghost bond can be blocked by the island owner, causing the consciousness to return to the pirate's body.

There are also advanced ways of magical travel, the purpose of which is not the home island, however, such a way of travel is available only in rare situations.\
It can only be initiated by the most powerful Pirate-Mages or requires the use of one of the networks of magical portals.

The most common means of transporting a pirate to another island, is to move to them by traveling by ship - either as a crew member or as a passenger.

In addition, on any island - even one that is not their own - a pirate can board a boat and sail it to their chosen destination.\
Boat journey is, however, the slowest way to travel

#### III. Moving the Player's Items&#x20;

The player can construct a building on each island belonging to them to store various types of items and riches. They have the ability to magically move all items between each of these buildings, so a Pirate who visits such a place can retrieve or deposit items in it (as long as they are not permanently assigned to the pirate in question). Each time an item is moved by magic, a certain cost is incurred. For this reason, among others, it is not possible to move trade resources in this way.

Thanks to the network of magic storehouses, it is possible for a single item to be used by multiple pirates belonging to a player. Of course, at the same time, the item can be used only by the pirate who retrieved it from the storage room.

#### IV. Moving the Player's Ships

In order to move a ship between locations, it is required to assign a captain capable of commanding a ship of a given class, to have enough crew and supplies. Ships are too large items to be magically moved. If a ship loses its crew in any way, it is stopped at a given location until all the conditions for resuming sailing are met (adequate captain, number of crew and supplies).

Permission from the island's owner is required for a ship to arrive at a given island in safe waters. Such permission is not needed if there is a market on the island - so that the trade in goods can take place also for islands located in rough waters. Thus, it is possible to conquer and plunder islands belonging to other players.


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