ðŸī‍☠ïļ
Pirates of The Arrland
  • Introduction
    • ðŸī‍☠ïļTHE PIRATES OF THE ARRLAND
    • 📓Introduction
    • ðŸ›ĪïļRoadmap
    • ðŸ‘Ļ‍ðŸ’ŧTeam
  • Introducing our NFT
    • 🔍NFT COLLECTIONS
      • MALE NFT GENESIS COLLECTION
      • PIRATES OF TENSET ISLAND
      • ITEMS NFT COLLECTION
      • PURPOSE OF ITEMS
      • PRIVATE ISLAND NFT COLLECTION
      • SHIPS NFT COLLECTION
      • FEMALE NFT GENESIS COLLECTION
      • YOUNG PIRATES NFT COLLECTION
  • PIRATES OF THE ARRLAND
    • 🔑The Pirate King Treasury
    • ðŸĨƒ$RUM
    • 🊙$ARRC
    • 💰Accrual for Pirates and Items
  • Game
    • ⭐Introduction
    • 📜Mode Description
      • ⚔ïļBattle Arena
      • 🏝ïļPrivate Island
      • 🗚ïļStrategic World Map
      • ðŸ›ģïļMoving Between Islands
      • 🏖ïļPublicly Accessible Islands
    • ðŸ’ĢBattle
      • ðŸĪšFighting in the Battle Arena Mode (MOBA)
      • ðŸ›ĄïļCombat in Strategic Map Mode
    • ðŸĶœMagic
      • Levels of Magic
      • Cost of use
      • Voodoo Magic
      • Elemental Magic
      • Roles of Gems in Magic
    • ⚓Random events
    • ⚖ïļAnti-Whale system
    • ðŸŽŪGame Loop
    • 🔎Future possible development
  • Economy of The World
    • 📊Basic Assumptions
    • ðŸŠĩRaw Materials
      • Ways to use Raw Materials
      • Multiple Processing of Raw Materials
      • Trade in Raw Materials
    • ðŸĻBuildings
    • ðŸšĪWatercraft
    • 🔧Crafting and Upgrading Items
    • ðŸ”ąReproduction
    • 🏝ïļVery Small Islands
    • 💎Gems
    • ðŸ—ĄïļMagic and Legendary Items
  • Blockchain and Web3
    • ⛓ïļChains
    • 🏊Marketplace
    • ðŸ“ąApplication
  • Pirate Republic
    • 📋Community Influence on the Rules of the Game
    • ðŸ–ĨïļHow PIRATE REPUBLIC Points are Calculated
  • tokenomics
    • The $RUM Token
    • Token Distribution
    • Market Capitalization
  • Attachments
    • Table of Visual Type of Pirates
    • Table of Pirate Skills
    • Number and Type of Visual Items of Pirates
    • Close Combat Weapons
    • Ranged Weapons
    • Armor and Special Eyes
    • Tools
    • Special Items and Animals
    • Items that Affect Magic Level
    • Respect and Votes
    • $ARRC Accruals
    • Ways to use Hooks, Respect, and Wisdom
    • Buildings
      • Resources
      • Circulation of Raw Materials
    • Pirates Skill Impact on the Economy
    • Ships
    • Magic
      • Battle Arena Magic
      • Strategic Map Magic
    • Magical and Legendary Items
  • Contact
    • Disclaimer
    • Arrland Official Platforms
    • Address Information
  • Page 1
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  • Modes for single game:
  • Modes for team play:
  1. Game
  2. Mode Description

Battle Arena

PreviousMode DescriptionNextPrivate Island

Last updated 1 year ago

The transition to the Battle Arena is made through a magical portal located on the home Island. The player can set up a new game or join an existing one. Competition with other players can take place on maps of different sizes -determining the minimum and maximum number of players required for the game. The maps differ in terrain, as well as interactive elements of the environment, strongly influencing the course of the game.

The player also chooses the mode, determining the rules of competition and the conditions of victory.

Once all players have declared their readiness, the game starts.

Modes for single game:

I. Deathmatch

In Deatchmatch Mode, the goal is to kill as many opponents as possible, within a certain time frame. Killed players are reborn again in designated areas. After the appropriate time has elapsed, the player with the highest score becomes the winner.

II. Last Man

In this mode, the death of a player is permanent - they are not reborn until the end of the game. As time passes and more pirates die, the area accessible to players is reduced. The winner becomes the only pirate who remains on the battlefield

Modes for team play:

III. Team Deathmatch

This mode is analogous to Deatchmatch, except that the competition is between teams. The game is won by the players from the team whose members have scored the most points in total.

IV. Capture the Flag

Capture the Flag Mode consists in stealing the pennant located in the opponent's base and delivering it to your base, while protecting your own pennant, located in the base of the team to which the player belongs. The winner is the team that first manages to steal the pennant a certain number of times and deliver it to its base.

V. Capture the Chest

This mode is to seize the chest located between the opponents' bases and deliver it to your base. Two pirates are needed to move the chest. The winner is the team that moves the chest to its base.

VI. Conquest

In the Conquest Mode, each team starts the game with a certain number of points. Players take control of the bases placed on the board. After conquering the number of locations specified for a given map, the opposing team begins to lose its points. In addition, each revival of a killed player means the loss of a point from the team's pool. The winner is the team that will still have points while the opponent team's pool of points is depleted.

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