âïļBattle Arena
Last updated
Last updated
The transition to the Battle Arena is made through a magical portal located on the home Island. The player can set up a new game or join an existing one. Competition with other players can take place on maps of different sizes -determining the minimum and maximum number of players required for the game. The maps differ in terrain, as well as interactive elements of the environment, strongly influencing the course of the game.
The player also chooses the mode, determining the rules of competition and the conditions of victory.
Once all players have declared their readiness, the game starts.
In Deatchmatch Mode, the goal is to kill as many opponents as possible, within a certain time frame. Killed players are reborn again in designated areas. After the appropriate time has elapsed, the player with the highest score becomes the winner.
In this mode, the death of a player is permanent - they are not reborn until the end of the game. As time passes and more pirates die, the area accessible to players is reduced. The winner becomes the only pirate who remains on the battlefield
This mode is analogous to Deatchmatch, except that the competition is between teams. The game is won by the players from the team whose members have scored the most points in total.
Capture the Flag Mode consists in stealing the pennant located in the opponent's base and delivering it to your base, while protecting your own pennant, located in the base of the team to which the player belongs. The winner is the team that first manages to steal the pennant a certain number of times and deliver it to its base.
This mode is to seize the chest located between the opponents' bases and deliver it to your base. Two pirates are needed to move the chest. The winner is the team that moves the chest to its base.
In the Conquest Mode, each team starts the game with a certain number of points. Players take control of the bases placed on the board. After conquering the number of locations specified for a given map, the opposing team begins to lose its points. In addition, each revival of a killed player means the loss of a point from the team's pool. The winner is the team that will still have points while the opponent team's pool of points is depleted.