šŸŖµRaw Materials

The basis of the economy in Arrland Metaverse is database raw materials, $RUM and $ARRC tokens, and NFT items.

Raw material acquisition

In the game, raw materials can be obtained in many different ways such as:

ā€¢ Producing a Raw Material on the player's island. ā€¢ Purchasing Raw Materials from another player ā€¢ Winning in the Battle Arena. ā€¢ Plundering another player's Ship and seizing its cargo. ā€¢ Capturing an opponent's island and seizing its resources.

To produce some raw materials, you may need:

ā€¢ a suitable tool assigned to or integrated with the pirate. ā€¢ a Raw Material to process. ā€¢ a Building ā€¢ Space ā€¢ Time

For example, a player wants to acquire a stable source that generates a regular supply of logs for him. They do not want to buy them from other players because the price of logs is high. Neither are they interested in trying to get logs by plundering other players' ships or islands, or fighting in battle arenas, as this way of obtaining the resource they are interested in is random and too unpredictable. The player therefore decides to produce logs on their own.

On their private island, they have a single inland plot and enough raw material to build a forest lodge. This is the building required for the creation of a tree plantation, which can house a pirate who will take care of the correct growth of the trees. The player engages the chosen pirate to build the building and waits the required time needed to construct it. He can also shorten the construction time, speeding up this process by regularly performing mini-games.

When the building is ready, the player assigns the selected pirate an NFT item - a shovel - and indicates to them the task of planting trees, as well as determines how many coconuts they allocate for this task. If the player did not have a pirate with a shovel (or any other required tool) or did not have the raw material (coconuts), he would not be able to plant trees.

The selected pirate plants the trees and then takes care of them every day, making sure they grow properly. If we assign the selected pirate an NFT item - an axe, their work will be more efficient and, as a result, the trees will grow faster. The tree plantation grows every day, thanks to the work of the pirate assigned to this task. If they are delegated to other tasks, the growth rate of the plantation will be slowed down, or even stopped. The player can also significantly accelerate the growth rate of trees on the plantation, by performing the appropriate task themselves from time to time.

Therefore, planted trees can be left unattended, counting on their slow growth. However, you can assign a Pirate to them, and give them the right tool, as well as perform activities on the plantation on a regular basis - such care for the condition of the trees, will contribute to a much faster growth rate, and thus a more efficient production of logs. When the trees reach the required state, it becomes possible to cut them down. In case of coconut palm, the player has another option - to wait longer for the trees to bear fruit and cut them down only after the harvest.

In order to cut down a tree, one of the items enabling this action, such as an axe, is needed, as well as a Pirate who will perform this action. Again, we can wait a certain amount of time, or we can speed it up by performing tasks. Eventually, the trees are cut down, the player receives the logs, and the plot is ready for replanting trees.

For more information about raw materials and the method of obtaining them, see: Appendix: Buildings, Resources & Circulation of Raw Materials.

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